Classes:EvilSceptre
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
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Evil sceptre | |||
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Actor type | Miscellaneous | Game | ![]() |
DoomEd Number | 2016 | Class Name | EvilSceptre |
Classes: Inventory→ScoreItem→EvilSceptre
The third kind of bonus item in the press-release beta version of Doom. The first two (a "demonic dagger" and a "skull chest") were turned into useful items (health bonus and armor bonus respectively) but this one and the unholy bible were simply discarded.
It has no purpose except counting towards the number of items that are tallied on the "level finished" screen.
DECORATE definition
ACTOR EvilSceptre : ScoreItem { Inventory.PickupMessage "$BETA_BONUS3" States { Spawn: BON3 A 6 Loop } }