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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Explosive barrel
Actor type Hazard Game MiniDoomLogoIcon.png
DoomEd Number 2035 Class Name ExplosiveBarrel
Spawn ID 125 Identifier T_BARREL

Classes: ExplosiveBarrel

A barrel full of green goop that can be destroyed, causing explosive damage. Several barrels near each other can be used to create large chain-reactions, as shown in the Doom 2 map "Barrels O' Fun". Barrels will respawn in multiplayer games if the sv_barrelrespawn CVAR is set.

DECORATE definition

ACTOR ExplosiveBarrel
  Health 20
  Radius 10
  Height 42
  DeathSound "world/barrelx"
  Obituary "$OB_BARREL" // "%o went boom."
    BAR1 AB 6
    BEXP A 5 Bright
    BEXP B 5 Bright A_Scream
    BEXP C 5 Bright
    BEXP D 5 Bright A_Explode
    BEXP E 10 Bright
    TNT1 A 1050 Bright A_BarrelDestroy
    TNT1 A 5 A_Respawn