Classes:FS Mapspot

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
FraggleScript map spot
Actor type Map spot Game MiniGZDoomLogoIcon.png (GZDoom)
DoomEd Number 5004 Class Name FS_MapSpot


Classes: MapSpotFS_MapSpot

A map spot is an actor used to identify a particular spot on the map so as to have events happening there. This is just to have another editor number than ZDoom's regular map spot. It is for compatibility with Legacy maps using FraggleScript. It shouldn't be used in ZDoom projects; instead the ZDoom MapSpot should be used.

Note that Skulltag (which, for license reasons, cannot use FraggleScript) uses editor number 5004 for its BloodDemon.

DECORATE definition

ACTOR FS_MapSpot : MapSpot {}