From ZDoom Wiki
Jump to navigation Jump to search
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do NOT need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it will cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
Quietus missile
Actor type Explosive Game MiniHexenLogoIcon.png (Hexen)
DoomEd Number None Class Name FSwordMissile

Classes: FSwordMissile

The powerful green projectile fired by the fighter's ultimate weapon, the Quietus. The weapon fires five of these in a spread.

DECORATE definition

ACTOR FSwordMissile native
  Speed 30
  Radius 16
  Height 8
  Damage 8
  RenderStyle Add
  DeathSound "FighterSwordExplode"

  action native A_FSwordFlames();

    FSFX ABC 3 Bright
    FSFX D 4 Bright
    FSFX E 3 Bright A_FSwordFlames
    FSFX F 4 Bright A_Explode(64, 128, 0)
    FSFX G 3 Bright
    FSFX H 4 Bright
    FSFX I 3 Bright
    FSFX J 4 Bright
    FSFX KLM 3 Bright