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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Hammer of retribution
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Actor type
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Weapon
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Game
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(Hexen)
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DoomEd Number
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123
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Class Name
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FWeapHammer
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Spawn ID
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28
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Identifier
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T_FIGHTERHAMMER
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Classes: Inventory→Weapon→FighterWeapon→FWeapHammer
The Fighter's third weapon, Hammer of retribution, is a powerful tool both for melee and long range. At long range, it launches flaming hammers with splash damage, using some green mana. At melee combat, it is stronger than Timon's Axe, although slower. Uses no mana in melee attacks.
ACTOR FWeapHammer : FighterWeapon
{
+BLOODSPLATTER
Weapon.SelectionOrder 900
+WEAPON.AMMO_OPTIONAL
+WEAPON.MELEEWEAPON
Weapon.AmmoUse1 3
Weapon.AmmoGive1 25
Weapon.KickBack 150
Weapon.YAdjust -10
Weapon.AmmoType1 "Mana2"
Inventory.PickupMessage "$TXT_WEAPON_F3"
Obituary "$OB_MPFWEAPHAMMERM"
Tag "$TAG_FWEAPHAMMER"
action native A_FHammerAttack();
action native A_FHammerThrow();
States
{
Spawn:
WFHM A -1
Stop
Select:
FHMR A 1 A_Raise
Loop
Deselect:
FHMR A 1 A_Lower
Loop
Ready:
FHMR A 1 A_WeaponReady
Loop
Fire:
FHMR B 6 Offset(5, 0)
FHMR C 3 Offset(5, 0) A_FHammerAttack
FHMR D 3 Offset(5, 0)
FHMR E 2 Offset(5, 0)
FHMR E 10 Offset(5, 150) A_FHammerThrow
FHMR A 1 Offset(0, 60)
FHMR A 1 Offset(0, 55)
FHMR A 1 Offset(0, 50)
FHMR A 1 Offset(0, 45)
FHMR A 1 Offset(0, 40)
FHMR A 1 Offset(0, 35)
FHMR A 1
Goto Ready
}
}