|
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
|
Quietus crossguard
|
Actor type
|
Weapon
|
Game
|
(Hexen)
|
DoomEd Number
|
13
|
Class Name
|
FWeaponPiece2
|
Spawn ID
|
30
|
Identifier
|
T_FIGHTERSWORD2
|
Classes: Inventory→WeaponPiece→FighterWeaponPiece→FWeaponPiece2
Second piece of Quietus, Fighter's ultimate weapon. There are three pieces in total.
ACTOR FWeaponPiece2 : FWeaponPiece1
{
WeaponPiece.Number 2
+FLOATBOB
States
{
Spawn:
WFR2 A -1 Bright
Stop
}
}