Classes:FatShot

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Mancubus flamethrower projectile
Actor type Explosive Game MiniDoom2LogoIcon.png (Doom2)
DoomEd Number None Class Name FatShot
Spawn ID 153 Identifier T_MANCUBUSSHOT


Classes: FatShot


A large fireball shot from a Mancubus.

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class FatShot : Actor
{
	Default
	{
		Radius 6;
		Height 8;
		Speed 20;
		Damage 8;
		Projectile;
		+RANDOMIZE
		+ZDOOMTRANS
		RenderStyle "Add";
		Alpha 1;
		SeeSound "fatso/attack";
		DeathSound "fatso/shotx";
	}
	States
	{
	Spawn:
		MANF AB 4 BRIGHT;
		Loop;
	Death:
		MISL B 8 BRIGHT;
		MISL C 6 BRIGHT;
		MISL D 4 BRIGHT;
		Stop;
	}
}

DECORATE definition

Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
ACTOR FatShot
{
  Radius 6
  Height 8
  Speed 20
  Damage 8
  Projectile 
  +RANDOMIZE
  RenderStyle Add
  Alpha 1
  SeeSound "fatso/attack"
  DeathSound "fatso/shotx"
  States
  {
  Spawn:
    MANF AB 4 Bright
    Loop
  Death:
    MISL B 8 Bright
    MISL C 6 Bright
    MISL D 4 Bright
    Stop
  }
}