|
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Mancubus flamethrower projectile
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Actor type
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Explosive
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Game
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(Doom2)
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DoomEd Number
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None
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Class Name
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FatShot
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Spawn ID
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153
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Identifier
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T_MANCUBUSSHOT
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Classes: FatShot
A large fireball shot from a Mancubus.
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Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
|
class FatShot : Actor
{
Default
{
Radius 6;
Height 8;
Speed 20;
Damage 8;
Projectile;
+RANDOMIZE
+ZDOOMTRANS
RenderStyle "Add";
Alpha 1;
SeeSound "fatso/attack";
DeathSound "fatso/shotx";
}
States
{
Spawn:
MANF AB 4 BRIGHT;
Loop;
Death:
MISL B 8 BRIGHT;
MISL C 6 BRIGHT;
MISL D 4 BRIGHT;
Stop;
}
}
|
Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
|
ACTOR FatShot
{
Radius 6
Height 8
Speed 20
Damage 8
Projectile
+RANDOMIZE
RenderStyle Add
Alpha 1
SeeSound "fatso/attack"
DeathSound "fatso/shotx"
States
{
Spawn:
MANF AB 4 Bright
Loop
Death:
MISL B 8 Bright
MISL C 6 Bright
MISL D 4 Bright
Stop
}
}