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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Mancubus
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Actor type
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Monster
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Game
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DoomEd Number
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67
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Class Name
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Fatso
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Spawn ID
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112
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Identifier
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T_MANCUBUS
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Classes: Fatso
→StealthFatso
The mancubus has a lot of health so killing them won't be easy, especially when they can shoot 6 fireballs at a time every time they attack! The fireballs take lots of health off too, and can be hard to dodge because they are huge. Get lots of cover before challenging these huge things.
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Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
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class Fatso : Actor
{
Default
{
Health 600;
Radius 48;
Height 64;
Mass 1000;
Speed 8;
PainChance 80;
Monster;
+FLOORCLIP
+BOSSDEATH
SeeSound "fatso/sight";
PainSound "fatso/pain";
DeathSound "fatso/death";
ActiveSound "fatso/active";
Obituary "$OB_FATSO";
Tag "$FN_MANCU";
}
States
{
Spawn:
FATT AB 15 A_Look;
Loop;
See:
FATT AABBCCDDEEFF 4 A_Chase;
Loop;
Missile:
FATT G 20 A_FatRaise;
FATT H 10 BRIGHT A_FatAttack1;
FATT IG 5 A_FaceTarget;
FATT H 10 BRIGHT A_FatAttack2;
FATT IG 5 A_FaceTarget;
FATT H 10 BRIGHT A_FatAttack3;
FATT IG 5 A_FaceTarget;
Goto See;
Pain:
FATT J 3;
FATT J 3 A_Pain;
Goto See;
Death:
FATT K 6;
FATT L 6 A_Scream;
FATT M 6 A_NoBlocking;
FATT NOPQRS 6;
FATT T -1 A_BossDeath;
Stop;
Raise:
FATT R 5;
FATT QPONMLK 5;
Goto See;
}
}
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Note: This is legacy code, kept here for reference only. DECORATE is still supported but no longer used by GZDoom. GZDoom internally uses the ZScript definition above.
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ACTOR Fatso
{
Health 600
Radius 48
Height 64
Mass 1000
Speed 8
PainChance 80
Monster
+FLOORCLIP
+BOSSDEATH
SeeSound "fatso/sight"
PainSound "fatso/pain"
DeathSound "fatso/death"
ActiveSound "fatso/active"
Obituary "$OB_FATSO"
States
{
Spawn:
FATT AB 15 A_Look
Loop
See:
FATT AABBCCDDEEFF 4 A_Chase
Loop
Missile:
FATT G 20 A_FatRaise
FATT H 10 Bright A_FatAttack1
FATT IG 5 A_FaceTarget
FATT H 10 Bright A_FatAttack2
FATT IG 5 A_FaceTarget
FATT H 10 Bright A_FatAttack3
FATT IG 5 A_FaceTarget
Goto See
Pain:
FATT J 3
FATT J 3 A_Pain
Goto See
Death:
FATT K 6
FATT L 6 A_Scream
FATT M 6 A_NoBlocking
FATT NOPQRS 6
FATT T -1 A_BossDeath
Stop
Raise:
FATT R 5
FATT QPONMLK 5
Goto See
}
}