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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
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  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Actor type Monster Game MiniHexenLogoIcon.png (Hexen)
DoomEd Number 10060 Class Name FireDemon
Spawn ID 5 Identifier T_FIREGARGOYLE

Classes: FireDemon

A close cousin of the gargoyles from Heretic, the afrit looks like a small black gargoyle wreathed in flames. It is more aggressive and mobile than the gargoyles, though, and often sends volleys of fireballs while strafing.

DECORATE definition

ACTOR FireDemon
  Health 80
  ReactionTime 8
  PainChance 1
  Speed 13
  Radius 20
  Height 68
  Mass 75
  Damage 1
  SeeSound "FireDemonSpawn"
  PainSound "FireDemonPain"
  DeathSound "FireDemonDeath"
  ActiveSound "FireDemonActive"
  Obituary "$OB_FIREDEMON" // "%o tasted an Afrit's fire."

  action native A_FiredRocks();
  action native A_FiredChase();
  action native A_FiredAttack();
  action native A_FiredSplotch();

    FDMN X 5 Bright
    FDMN EFG 10 Bright A_Look
    Goto Spawn+1
    FDMN E 8 Bright
    FDMN F 6 Bright
    FDMN G 5 Bright
    FDMN F 8 Bright
    FDMN E 6 Bright
    FDMN G 7 Bright A_FiredRocks
    FDMN HI 5 Bright
    FDMN J 5 Bright A_UnSetInvulnerable
    FDMN ABC 5 Bright A_FireDChase
    FDMN D 0 Bright A_UnSetInvulnerable
    FDMN D 6 Bright A_Pain
    Goto Chase
    FDMN K 3 Bright A_FaceTarget
    FDMN KKK 5 Bright A_FiredAttack
    Goto Chase
    FDMN M 5 A_FaceTarget
    FDMN N 5 A_NoBlocking
    FDMN O 5 A_FiredSplotch
    FDMN D 4 Bright A_FaceTarget
    FDMN L 4 Bright A_Scream
    FDMN L 4 Bright A_NoBlocking
    FDMN L 200 Bright
    FDMN R 5 A_FreezeDeath
    FDMN R 1 A_FreezeDeathChunks