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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Afrit splotch
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Actor type
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Gibs
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Game
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(Hexen)
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DoomEd Number
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None
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Class Name
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FireDemonSplotch1
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Classes: FireDemonSplotch1
→FireDemonSplotch2
A small lump of overcooked afrit meat, dropped along with the rest of the monster when it dies.
ACTOR FireDemonSplotch1
{
Health 1000
ReactionTime 8
Radius 3
Height 16
Mass 100
+DROPOFF
+CORPSE
+NOTELEPORT
+FLOORCLIP
States
{
Spawn:
FDMN P 3
FDMN P 6 A_QueueCorpse
FDMN Y -1
Stop
}
}