Classes:Fist

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  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Fist
Actor type Weapon Game MiniDoomLogoIcon.png
DoomEd Number None Class Name Fist


Classes: InventoryWeaponFist


Your (hairy), brass-knuckled fist. Used as a melee weapon. Automatically selected as a last resort if you run out of ammo and do not have the chainsaw. Picking up the berserk pack also switches to this weapon.

DECORATE definition

ACTOR Fist : Weapon
{
  Weapon.SelectionOrder 3700
  Weapon.Kickback 100
  Obituary "$OB_MPFIST"
  Tag "$TAG_FIST"
  +WEAPON.WIMPY_WEAPON
  +WEAPON.MELEEWEAPON
  States
  {
  Ready:
    PUNG A 1 A_WeaponReady
    Loop
  Deselect:
    PUNG A 1 A_Lower
    Loop
  Select:
    PUNG A 1 A_Raise
    Loop
  Fire:
    PUNG B 4
    PUNG C 4 A_Punch
    PUNG D 5
    PUNG C 4
    PUNG B 5 A_ReFire
    Goto Ready
  }
}