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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Large temporary flame
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Actor type
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Light source
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Game
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(Hexen)
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DoomEd Number
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10502
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Class Name
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FlameLargeTemp
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Spawn ID
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98
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Identifier
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T_TEMPLARGEFLAME
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Classes: Actor → FlameLargeTemp
This actor needs a description.
ACTOR FlameLargeTemp
{
+NOTELEPORT
RenderStyle Add
States
{
Spawn:
FFLG A 4 Bright
FFLG B 4 Bright A_CountdownArg(0)
FFLG C 4 Bright
FFLG D 4 Bright A_CountdownArg(0)
FFLG E 4 Bright
FFLG F 4 Bright A_CountdownArg(0)
FFLG G 4 Bright
FFLG H 4 Bright A_CountdownArg(0)
FFLG I 4 Bright
FFLG J 4 Bright A_CountdownArg(0)
FFLG K 4 Bright
FFLG L 4 Bright A_CountdownArg(0)
FFLG M 4 Bright
FFLG N 4 Bright A_CountdownArg(0)
FFLG O 4 Bright
FFLG P 4 Bright A_CountdownArg(0)
Goto Spawn+4
}
}