From ZDoom Wiki
Jump to navigation Jump to search
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do NOT need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it will cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
Flamethrower flame
Actor type Explosive Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number None Class Name FlameMissile

Classes: FlameMissile
This actor needs a description.

DECORATE definition

ACTOR FlameMissile
  Speed 15
  Height 11
  Radius 8
  Mass 10
  Damage 4
  DamageType Fire
  ReactionTime 8
  MaxStepHeight 4
  RenderStyle Add
  SeeSound "weapons/flamethrower"
  Obituary "$OB_MPFLAMETHROWER" // "%o was barbecued by %k."

  action native A_FlameDie();

    FRBL AB 3 Bright
    FRBL C 3 Bright A_Countdown
    FRBL D 5 Bright A_FlameDie
    FRBL EFGHI 5 Bright