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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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The Flembrane
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Actor type
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Monster
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Game
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(Chex)
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DoomEd Number
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3003
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Class Name
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Flembrane
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Classes:Actor→BaronOfHell→Flembrane
This actor needs a description.
ACTOR Flembrane : BaronOfHell
{
Radius 44
Height 100
Speed 0
Obituary "$OB_FLEMBRANE" // "%o was defeated by the Flembrane."
States
{
Missile:
BOSS EF 3 A_FaceTarget
BOSS G 0 A_BruisAttack
goto See
}
}