Classes:GlassJunk
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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
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Glass junk | |||
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Actor type | SFX | Game | ![]() |
DoomEd Number | None | Class Name | GlassJunk |
Classes: GlassJunk
This actor needs a description.
In Strife1.wad, the sprites are actually named SHRD* and are renamed at load-time by ZDoom.
DECORATE definition
ACTOR GlassJunk { +NOCLIP +NOBLOCKMAP RenderStyle Translucent Alpha 0.4 Health 3 // Number of different shards States { // Are the first three frames used anywhere? SHAR A 128 Goto Death SHAR B 128 Goto Death SHAR C 128 Goto Death Spawn: SHAR D 128 Goto Death SHAR E 128 Goto Death SHAR F 128 Goto Death Death: "----" A 1 A_FadeOut(0.03) Wait } }
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