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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Money
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Actor type
|
Quest item
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Game
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(Strife)
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DoomEd Number
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140
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Class Name
|
Gold50
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Conversation ID
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171, 164, 168
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Puzzle Item ID
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N/A
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Classes: Inventory→Coin→Gold50
A chest full of coins. Worth 50 gold.
ACTOR Gold50 : Coin
{
Inventory.Amount 50
Tag "$TAG_50GOLD" // "50 gold"
Inventory.PickupMessage "$TXT_50GOLD" // "You picked up 50 gold."
States
{
Spawn:
CHST A -1
Stop
}
}