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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Small elvenwand projectile
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Actor type
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Explosive
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Game
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(Heretic)
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DoomEd Number
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None
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Class Name
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GoldWandFX1
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Spawn ID
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151
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Identifier
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T_POWERWANDMINIBLAST
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Classes: GoldWandFX1
→GoldWandFX2
→GoldWandPuff2
While this actor is not normally used by the elvenwand, it serves as a base class for its powered-up projectile and puff.
ACTOR GoldWandFX1
{
Radius 10
Height 6
Speed 22
Damage 2
Projectile
RenderStyle Add
DeathSound "weapons/wandhit"
Obituary "$OB_MPPGOLDWAND"
States
{
Spawn:
FX01 AB 6 Bright
Loop
Death:
FX01 EFGH 3 Bright
Stop
}
}