Classes:GoldWandFX1

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Small elvenwand projectile
Actor type Explosive Game MiniHereticLogoIcon.png (Heretic)
DoomEd Number None Class Name GoldWandFX1
Spawn ID 151 Identifier T_POWERWANDMINIBLAST


Classes: GoldWandFX1
 →GoldWandFX2
 →GoldWandPuff2
While this actor is not normally used by the elvenwand, it serves as a base class for its powered-up projectile and puff.

DECORATE definition

ACTOR GoldWandFX1
{
  Radius 10
  Height 6
  Speed 22
  Damage 2
  Projectile
  RenderStyle Add
  DeathSound "weapons/wandhit"
  Obituary "$OB_MPPGOLDWAND"
  States
  {
  Spawn:
    FX01 AB 6 Bright
    Loop
  Death:
    FX01 EFGH 3 Bright
    Stop
  }
}