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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Small elvenwand projectile
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Actor type
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Explosive
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Game
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(Heretic)
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DoomEd Number
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None
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Class Name
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GoldWandFX1
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Spawn ID
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151
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Identifier
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T_POWERWANDMINIBLAST
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Classes: GoldWandFX1
→GoldWandFX2
→GoldWandPuff2
While this actor is not normally used by the elvenwand, it serves as a base class for its powered-up projectile and puff.
ACTOR GoldWandFX1
{
Radius 10
Height 6
Speed 22
Damage 2
Projectile
RenderStyle Add
DeathSound "weapons/wandhit"
Obituary "$OB_MPPGOLDWAND"
States
{
Spawn:
FX01 AB 6 Bright
Loop
Death:
FX01 EFGH 3 Bright
Stop
}
}