|
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
|
Tomed elvenwand projectile
|
Actor type
|
Explosive
|
Game
|
(Heretic)
|
DoomEd Number
|
None
|
Class Name
|
GoldWandFX2
|
Spawn ID
|
152
|
Identifier
|
T_POWERWANDBIGGERBLAST
|
Classes: GoldWandFX1→GoldWandFX2
A projectile from the tomed elvenwand. As powerful as the hitscans that accompanies it.
ACTOR GoldWandFX2 : GoldWandFX1
{
Speed 18
Damage 1
DeathSound ""
States
{
Spawn:
FX01 CD 6 Bright
Loop
}
}