Classes:GoldWandPuff1

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  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
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  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Elvenwand puff
Actor type Explosive Game MiniHereticLogoIcon.png (Heretic)
DoomEd Number None Class Name GoldWandPuff1


Classes: GoldWandPuff1
A hitscan puff from the elvenwand. It appears even on bleeding actors.

DECORATE definition

ACTOR GoldWandPuff1
{
  +NOBLOCKMAP
  +NOGRAVITY
  +PUFFONACTORS
  RenderStyle Add
  States
  {
  Spawn:
    PUF2 ABCDE 3 Bright
    Stop
  }
}