Classes:GreenArmor

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Security armor
Actor type Armor Game MiniDoomLogoIcon.png (Doom)
DoomEd Number 2018 Class Name GreenArmor
Spawn ID 68 Identifier T_GREENARMOR


Classes: InventoryArmorBasicArmorPickupGreenArmor

Doom's green armor pickup grants the player 100% of armor that resists 33% of the damage taken. If the player is already at or above 100% armor, the item will not be picked up.

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class GreenArmor : BasicArmorPickup
{
	Default
	{
		Radius 20;
		Height 16;
		Inventory.Pickupmessage "$GOTARMOR";
		Inventory.Icon "ARM1A0";
		Armor.SavePercent 33.335;
		Armor.SaveAmount 100;
	}
	States
	{
	Spawn:
		ARM1 A 6;
		ARM1 B 7 bright;
		loop;
	}
}

DECORATE definition

Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
ACTOR GreenArmor : BasicArmorPickup
{
  Radius 20
  Height 16
  Inventory.PickupMessage "$GOTARMOR" // "Picked up the armor."
  Inventory.Icon "ARM1A0"
  Armor.SavePercent 33.335
  Armor.SaveAmount 100
  States
  {
  Spawn:
    ARM1 A 6
    ARM1 B 7 Bright
    Loop
  }
}