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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Security armor
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Actor type
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Armor
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Game
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(Doom)
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DoomEd Number
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2018
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Class Name
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GreenArmor
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Spawn ID
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68
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Identifier
|
T_GREENARMOR
|
Classes: Inventory→Armor→BasicArmorPickup→GreenArmor
Doom's green armor pickup grants the player 100% of armor that resists 33% of the damage taken. If the player is already at or above 100% armor, the item will not be picked up.
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Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
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class GreenArmor : BasicArmorPickup
{
Default
{
Radius 20;
Height 16;
Inventory.Pickupmessage "$GOTARMOR";
Inventory.Icon "ARM1A0";
Armor.SavePercent 33.335;
Armor.SaveAmount 100;
}
States
{
Spawn:
ARM1 A 6;
ARM1 B 7 bright;
loop;
}
}
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Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
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ACTOR GreenArmor : BasicArmorPickup
{
Radius 20
Height 16
Inventory.PickupMessage "$GOTARMOR" // "Picked up the armor."
Inventory.Icon "ARM1A0"
Armor.SavePercent 33.335
Armor.SaveAmount 100
States
{
Spawn:
ARM1 A 6
ARM1 B 7 Bright
Loop
}
}