From ZDoom Wiki
Jump to navigation Jump to search
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Security armor
Actor type Armor Game MiniDoomLogoIcon.png
DoomEd Number 2018 Class Name GreenArmor
Spawn ID 68 Identifier T_GREENARMOR

Classes: InventoryArmorBasicArmorPickupGreenArmor

Doom's green armor pickup grants the player 100% of armor that resists 33% of the damage taken. If the player is already at or above 100% armor, the item will not be picked up.

DECORATE definition

ACTOR GreenArmor : BasicArmorPickup
  Radius 20
  Height 16
  Inventory.PickupMessage "$GOTARMOR" // "Picked up the armor."
  Inventory.Icon "ARM1A0"
  Armor.SavePercent 33.335
  Armor.SaveAmount 100
    ARM1 A 6
    ARM1 B 7 Bright