|
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do NOT need to copy that actor, since it is already defined.
- In fact, it's not just useless, it will cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
|
Green skull
|
Actor type
|
Interactive object
|
Game
|
(Skulltag)
|
DoomEd Number
|
None
|
Class Name
|
GreenSkullST
|
|
Warning: This class is a Skulltag-specific actor that is not included in ZDoom!
|
Classes: Actor → Inventory → TeamItem → Skull → BlueSkullST → GreenSkullST
The green team's Skull in Skulltag's namesake game mode.
ACTOR GreenSkullST : BlueSkullST
{
Translation "192:207=112:123", "240:247=124:127"
Inventory.PickupMessage "$PICKUP_GREENSKULL_ST"
Inventory.Icon "GSKLBIG"
}