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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Grenade
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Actor type
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Explosive
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Game
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(ZDoom)
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DoomEd Number
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None
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Class Name
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Grenade
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Spawn ID
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216
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Identifier
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T_GRENADE
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Classes: Grenade
Bouncing projectile of the GrenadeLauncher. Contrarily to most projectiles, it is affected by gravity. Previously a Skulltag-exclusive actor, it has been backported for compatibility in development versions as it is used for the default actor of A_FireSTGrenade. Sounds are not, however, included. Since r1824, it also serves as a container for several MBF states related to grenades or explosion.
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Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
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class Grenade : Actor
{
Default
{
Radius 8;
Height 8;
Speed 25;
Damage 20;
Projectile;
-NOGRAVITY
+RANDOMIZE
+DEHEXPLOSION
+GRENADETRAIL
BounceType "Doom";
Gravity 0.25;
SeeSound "weapons/grenlf";
DeathSound "weapons/grenlx";
BounceSound "weapons/grbnce";
Obituary "$OB_GRENADE";
DamageType "Grenade";
}
States
{
Spawn:
SGRN A 1 Bright;
Loop;
Death:
MISL B 8 Bright A_Explode;
MISL C 6 Bright;
MISL D 4 Bright;
Stop;
Grenade:
MISL A 1000 A_Die;
Wait;
Detonate:
MISL B 4 A_Scream;
MISL C 6 A_Detonate;
MISL D 10;
Stop;
Mushroom:
MISL B 8 A_Mushroom;
Goto Death+1;
}
}
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Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
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ACTOR Grenade
{
Radius 8
Height 8
Speed 25
Damage 20
Projectile
-NOGRAVITY
+RANDOMIZE
+DEHEXPLOSION
+GRENADETRAIL
BounceType "Doom"
Gravity 0.25
SeeSound "weapons/grenlf"
DeathSound "weapons/grenlx"
BounceSound "weapons/grbnce"
Obituary "$OB_GRENADE" // "%o caught %k's grenade."
DamageType Grenade
States
{
Spawn:
SGRN A 1 Bright
Loop
Death:
MISL B 8 Bright A_Explode
MISL C 6 Bright
MISL D 4 Bright
Stop
Grenade:
MISL A 1000 A_Die
Wait
Detonate:
MISL B 4 A_Scream
MISL C 6 A_Detonate
MISL D 10
Stop
Mushroom:
MISL B 8 A_Mushroom
Goto Death+1
}
}