Classes:GrenadeLauncher

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Grenade launcher
Actor type Weapon Game MiniSkulltagLogoIcon.png (Skulltag)
DoomEd Number 5011 Class Name GrenadeLauncher
Spawn ID 163 Identifier T_GRENADELAUNCHER
Center Warning: This class is a Skulltag-specific actor that is not included in ZDoom!


Classes: InventoryWeaponDoomWeaponGrenadeLauncher

A grenade launcher inspired by Quake's own. It uses standard rockets rather than a separate type of grenade ammunitions.

DECORATE definition

ACTOR GrenadeLauncher : DoomWeapon 5011
{
  SpawnID 163
  Radius 20
  Height 16
  Weapon.Selectionorder 2500
  +WEAPON.NOAUTOFIRE
  +WEAPON.NOAUTOAIM
  Weapon.AmmoUse 1
  Weapon.AmmoGive 2
  Weapon.AmmoType "RocketAmmo"
  Weapon.Kickback 100
  Weapon.SlotNumber 5 // This line isn't in skulltag.pk3, which instead defines the slot directly in DoomPlayer
  Inventory.PickupMessage "$PICKUP_GRENADELAUNCHER" // "You got the grenade launcher!"

  action native A_FireSTGrenade ();

  States
  {
  Spawn:
    GLAU A -1
    Stop
  Ready:
    GRLG A 1 A_WeaponReady
    Loop
  Deselect:
    GRLG A 1 A_Lower
    Loop
  Select: 
    GRLG A 1 A_Raise
    Loop
  Fire: 
    GRLG B 8 A_GunFlash
    GRLG B 12 A_FireSTGrenade
    GRLG B 0 A_ReFire
    Goto Ready 
  Flash: 
    GRLF A 3 bright A_Light1
    GRLF B 4 bright
    GRLF C 4 bright A_Light2
    GRLF D 4 bright A_Light2
    Goto LightDone
  }
}