||Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
||Puzzle Item ID
The projectile fired by the Grenade Launcher.
Obituary "$OB_MPSTRIFEGRENADE" // "%o was inverted by %k's H-E grenade."
GRAP AB 3 A_Countdown
BNG4 A 0 Bright A_NoGravity
BNG4 A 0 Bright A_SetTranslucent(1, 1)
BNG4 A 2 Bright A_Explode(192, 192, 1, 1)
BNG4 BCDEFGHIJKLMN 3 Bright