Classes:HEGrenade

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  1. You do NOT need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it will cause problems.
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  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
High-explosive grenade
Actor type Explosive Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number None Class Name HEGrenade
Conversation ID 106 Puzzle Item ID N/A


Classes: HEGrenade
The projectile fired by the Grenade Launcher.

DECORATE definition

ACTOR HEGrenade
{
  Speed 15
  Radius 13
  Height 13
  Mass 20
  Damage 1
  ReactionTime 30
  Projectile
  -NOGRAVITY
  +STRIFEDAMAGE
  +BOUNCEONACTORS
  +EXPLODEONWATER
  MaxStepHeight 4
  BounceType "Doom"
  BounceFactor 0.5
  BounceCount 2
  SeeSound "weapons/hegrenadeshoot"
  DeathSound "weapons/hegrenadebang"
  Obituary "$OB_MPSTRIFEGRENADE" // "%o was inverted by %k's H-E grenade."
  States
  {
  Spawn:
    GRAP AB 3 A_Countdown
    Loop
  Death:
    BNG4 A 0 Bright A_NoGravity
    BNG4 A 0 Bright A_SetTranslucent(1, 1)
    BNG4 A 2 Bright A_Explode(192, 192, 1, 1)
    BNG4 BCDEFGHIJKLMN 3 Bright
    Stop
  }
}