||Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Classes: Actor → HammerMissile
The flaming hammer projectile fired by the fighter's Hammer of Retribution weapon.
FHFX A 2 Bright
FHFX B 2 Bright A_PlaySound("FighterHammerContinuous")
FHFX CDEFGH 2 Bright
FHFX I 3 Bright A_SetTranslucent(1, 1)
FHFX J 3 Bright
FHFX K 3 Bright A_Explode(128, 128, 0)
FHFX LM 3 Bright
FHFX N 3
FHFX OPQR 3 Bright