Classes:HammerMissile

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Hammer missile
Actor type Explosive Game MiniHexenLogoIcon.png
DoomEd Number None Class Name HammerMissile


Classes: ActorHammerMissile

The flaming hammer projectile fired by the fighter's Hammer of Retribution weapon.

DECORATE definition

ACTOR HammerMissile
{
  Speed 25
  Radius 14
  Height 20
  Damage 10
  DamageType "Fire"
  Projectile
  DeathSound "FighterHammerExplode"
  Obituary "$OB_MPFWEAPHAMMERR"
  States
  {
  Spawn:
    FHFX A 2 Bright
    FHFX B 2 Bright A_PlaySound("FighterHammerContinuous")
    FHFX CDEFGH 2 Bright
    Loop
  Death:
    FHFX I 3 Bright A_SetTranslucent(1, 1)
    FHFX J 3 Bright
    FHFX K 3 Bright A_Explode(128, 128, 0)
    FHFX LM 3 Bright
    FHFX N 3
    FHFX OPQR 3 Bright
    Stop
  }
}