|
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
|
Ice ball
|
Actor type
|
Explosive
|
Game
|
(Heretic)
|
DoomEd Number
|
None
|
Class Name
|
HeadFX1
|
Spawn ID
|
164
|
Identifier
|
T_IRONLICHBLUESHOT
|
Classes: HeadFX1
The large ball of ice hurled by one of the iron lich's attacks. Its native action A_LichIceImpact spawns eight ice shards all around the impact point at 45° angle intervals.
ACTOR HeadFX1
{
Radius 12
Height 6
Speed 13
FastSpeed 20
Damage 1
Projectile
-ACTIVATEIMPACT
-ACTIVATEPCROSS
+THRUGHOST
RenderStyle Add
action native A_LichIceImpact();
States
{
Spawn:
FX05 ABC 6 Bright
Loop
Death:
FX05 D 5 Bright A_LichIceImpact
FX05 EFG 5 Bright
Stop
}
}