Classes:HeadFX1

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  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
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Ice ball
Actor type Explosive Game MiniHereticLogoIcon.png
DoomEd Number None Class Name HeadFX1
Spawn ID 164 Identifier T_IRONLICHBLUESHOT


Classes: HeadFX1
The large ball of ice hurled by one of the iron lich's attacks. Its native action A_LichIceImpact spawns eight ice shards all around the impact point at 45° angle intervals.

DECORATE definition

ACTOR HeadFX1
{
  Radius 12
  Height 6
  Speed 13
  FastSpeed 20
  Damage 1
  Projectile
  -ACTIVATEIMPACT
  -ACTIVATEPCROSS
  +THRUGHOST
  RenderStyle Add

  action native A_LichIceImpact();

  States
  {
  Spawn:
    FX05 ABC 6 Bright
    Loop
  Death:
    FX05 D 5 Bright A_LichIceImpact
    FX05 EFG 5 Bright
    Stop
  }
}