Classes:HectShot

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Hectebus flamethrower projectile
Actor type Explosive Game MiniSkulltagLogoIcon.png
DoomEd Number None Class Name HectShot
Center Warning: This class is a Skulltag-specific actor that is not included in ZDoom!


Classes: FatShotBFG10kShot

The large fireballs abundantly thrown by a Hectebus's flamethrowers.

DECORATE definition

ACTOR HectShot : FatShot
{
  Speed 22
  Damage 12
  States
  {
  Spawn:
    HECF AB 4 Bright
    Loop
  Death:
    HECF C 8 Bright
    HECF D 6 Bright
    HECF E 4 Bright
    Stop
  }
}