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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Gargoyle fireball
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Actor type
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Explosive
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Game
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(Heretic)
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DoomEd Number
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None
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Class Name
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HereticImpBall
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Spawn ID
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10
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Identifier
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T_IMPFIREBALL
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Classes: HereticImpBall
The little fireball thrown by fire gargoyles. Common gargoyles are unable to produce them.
ACTOR HereticImpBall
{
Radius 8
Height 8
Speed 10
FastSpeed 20
Damage 1
Projectile
SeeSound "himp/leaderattack"
+SPAWNSOUNDSOURCE
-ACTIVATEPCROSS
-ACTIVATEIMPACT
RenderStyle Add
States
{
Spawn:
FX10 ABC 6 Bright
Loop
Death:
FX10 DEFG 5 Bright
Stop
}
}