|  | Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why: This actor is already defined in GZDoom, there's no reason to define it again.In fact, trying to define an actor with the same name will cause an error (because it already exists).If you want to make your own version of this actor, use inheritance.Definitions for existing actors are put on the wiki for reference purpose only.
 | 
| Fire gargoyle | 
| Actor type | Monster | Game |  (Heretic) | 
| DoomEd Number | 5 | Class Name | HereticImpLeader | 
| Spawn ID | 7 | Identifier | T_IMPLEADER | 
 
Classes: HereticImp→HereticImpLeader
Fire gargoyles are more powerful versions of the common gargoyle. They trade their long-distance swoop for the ability to throw fireballs, and they also have twice as much health.
ACTOR HereticImpLeader : HereticImp
{
  Species "HereticImpLeader"
  Health 80
  -MISSILEMORE
  AttackSound "himp/leaderattack"
  States
  {
  Melee:
    Stop
  Missile:
    IMPX DE 6 A_FaceTarget
    IMPX F 6 A_CustomComboAttack("HereticImpBall", 32, random[ImpMsAttack2](5,12), "himp/leaderattack")
    Goto See
  }
}