|
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
|
Scream
|
Actor type
|
Map spot
|
Game
|
(Heretic)
|
DoomEd Number
|
1200
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Class Name
|
HereticSoundSequence1
|
Classes: SoundSequence→HereticSoundSequence1
Plays sound sequence number 0 from the list of Heretic's environmental sound sequences.
ACTOR HereticSoundSequence1 : SoundSequence
{
Args 0
}
:AFX_Scream
environment 0
slot HereticAmbience
playuntildone world/amb1
end