Classes:HolySpirit

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Wraithverge spirit
Actor type Explosive Game MiniHexenLogoIcon.png
DoomEd Number None Class Name HolySpirit


Classes: HolySpirit
This actor needs a description.

DECORATE definition

ACTOR HolySpirit native
{
  Health 105
  Speed 12
  Radius 10
  Height 6
  Damage 3
  Projectile
  +RIPPER
  +SEEKERMISSILE
  +FOILINVUL
  +SKYEXPLODE
  +NOEXPLODEFLOOR
  +CANBLAST
  +EXTREMEDEATH
  RenderStyle Translucent
  Alpha 0.4
  DeathSound "SpiritDie"
  Obituary "$OB_MPCWEAPWRAITHVERGE"

  action native A_CHolySeek();
  action native A_CHolyCheckScream();

  States
  {
  Spawn:
    SPIR AAB 2 A_CHolySeek
    SPIR B 2 A_CHolyCheckScream
    Loop
  Death:
    SPIR D 4
    SPIR E 4 A_Scream
    SPIR FGHI 4
    Stop
  }
}