Classes:HolyTail

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Wraithverge spirit tail
Actor type SFX Game MiniHexenLogoIcon.png (Hexen)
DoomEd Number None Class Name HolyTail


Classes: HolyTail
 →HolyTailTrail

This actor needs a description.


DECORATE definition

ACTOR HolyTail
{
  Radius 1
  Height 1
  +NOBLOCKMAP
  +NOGRAVITY
  +DROPOFF
  +NOCLIP
  +NOTELEPORT
  RenderStyle Translucent
  Alpha 0.6

  action native A_CHolyTail();

  States
  {
  Spawn:
    SPIR C 1 A_CHolyTail
    Loop
  TailTrail:
    SPIR D -1
    Stop
  }
}