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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do NOT need to copy that actor, since it is already defined.
- In fact, it's not just useless, it will cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
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Hellstaff projectile
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Actor type
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Explosive
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Game
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(Heretic)
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DoomEd Number
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None
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Class Name
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HornRodFX1
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Spawn ID
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160
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Identifier
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T_SKULLRODBLAST
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Classes: HornRodFX1
The projectile from the hellstaff.
ACTOR HornRodFX1
{
Radius 12
Height 8
Speed 22
Damage 3
Projectile
+WINDTHRUST
-NOBLOCKMAP
RenderStyle Add
SeeSound "weapons/hornrodshoot"
DeathSound "weapons/hornrodhit"
Obituary "$OB_MPSKULLROD"
States
{
Spawn:
FX00 AB 6 Bright
Loop
Death:
FX00 HI 5 Bright
FX00 JK 4 Bright
FX00 LM 3 Bright
Stop
}
}