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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do NOT need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it will cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
Hellstaff projectile
Actor type Explosive Game MiniHereticLogoIcon.png (Heretic)
DoomEd Number None Class Name HornRodFX2

Classes: HornRodFX2

The large, rain-creating projectile from the powered-up hellstaff. On a direct impact, D'Sparil has a 37.5% chance of avoiding any damage and attempting teleportation; the damage is avoided even if the attempted teleportation fails. The native action A_AddPlayerRain uses one RainTracker item to keep track of previous rains created by the same player; the item contains two pointers to rains and will terminate the oldest of the two whenever a third is created. The native action A_SkullRodStorm decreases its health by one every time it is called and removes the projectile if its health reaches 0 or if the player who fird it left the game. As long as it is not destroyed, it randomly spawns a RainPillar which deals damage.

DECORATE definition

ACTOR HornRodFX2 native
  Radius 12
  Height 8
  Speed 22
  Damage 10
  Health 140
  RenderStyle Add
  SeeSound "weapons/hornrodpowshoot"
  DeathSound "weapons/hornrodpowhit"
  Obituary "$OB_MPPSKULLROD"

  action native A_AddPlayerRain();
  action native A_HideInCeiling();
  action native A_SkullRodStorm();

    FX00 C 3 Bright
    FX00 D 3 Bright A_SeekerMissile(10, 30)
    FX00 E 3 Bright
    FX00 F 3 Bright A_SeekerMissile(10, 30)
    FX00 H 5 Bright A_AddPlayerRain
    FX00 I 5 Bright
    FX00 J 4 Bright
    FX00 KLM 3 Bright
    FX00 G 1 A_HideInCeiling
    FX00 G 1 A_SkullRodStorm