Classes:IceGuy
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
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Wendigo | |||
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Actor type | Monster | Game | ![]() |
DoomEd Number | 8020 | Class Name | IceGuy |
Spawn ID | 20 | Identifier | T_ICEGOLEM |
Classes: IceGuy
The wendigo, or ice golem, is a creature made of solid ice that is able to throw ice projectiles that upon impact explode into a volley of shards. When slain, a wendigo bursts into ice fragments like frozen corpses do.
DECORATE definition
ACTOR IceGuy { Health 120 PainChance 144 Speed 14 Radius 22 Height 75 Mass 150 DamageType "Ice" Monster +NOBLOOD +TELESTOMP +NOICEDEATH SeeSound "IceGuySight" AttackSound "IceGuyAttack" ActiveSound "IceGuyActive" Obituary "$OB_ICEGUY" // "%o was frozen solid by a Wendigo." action native A_IceGuyLook(); action native A_IceGuyChase(); action native A_IceGuyAttack(); States { Spawn: ICEY A 10 A_IceGuyLook Loop See: ICEY A 4 A_Chase ICEY B 4 A_IceGuyChase ICEY CD 4 A_Chase Loop Pain: ICEY A 1 A_Pain Goto See Missile: ICEY EF 3 A_FaceTarget ICEY G 8 Bright A_IceGuyAttack ICEY F 4 A_FaceTarget Goto See Death: ICEY A 1 A_IceGuyDie Stop Inactive: ICEY A -1 Goto See } }