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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Inquisitor shot
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Actor type
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Explosive
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Game
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(Strife)
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DoomEd Number
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None
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Class Name
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InquisitorShot
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Conversation ID
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108
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Puzzle Item ID
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N/A
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Classes: InquisitorShot
This actor needs a description.
ACTOR InquisitorShot
{
ReactionTime 15
Speed 25
Radius 13
Height 13
Mass 15
Projectile
-ACTIVATEIMPACT
-ACTIVATEPCROSS
-NOGRAVITY
+STRIFEDAMAGE
MaxStepHeight 4
SeeSound "inquisitor/attack"
DeathSound "inquisitor/atkexplode"
States
{
Spawn:
UBAM AB 3 A_Countdown
Loop
Death:
BNG2 A 0 Bright A_SetTranslucent(1, 1)
BNG2 A 4 Bright A_Explode(192, 192, 1, 1)
BNG2 B 4 Bright
BNG2 C 4 Bright
BNG2 D 4 Bright
BNG2 E 4 Bright
BNG2 F 4 Bright
BNG2 G 4 Bright
BNG2 H 4 Bright
BNG2 I 4 Bright
Stop
}
}