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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Interrogator report
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Actor type
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Quest item
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Game
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(Strife)
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DoomEd Number
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None
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Class Name
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InterrogatorReport
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Conversation ID
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308, 289, 306
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Puzzle Item ID
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N/A
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Classes: Inventory→InterrogatorReport
A piece of paper from Strife Teaser demo. SCRIPT32 in strife0.wad has an Acolyte that drops this, but that Acolyte isn't found in the map. It seems to be totally unused in the final game.
ACTOR InterrogatorReport : Inventory
{
+FLOORCLIP
Tag "$TAG_REPORT" // "Report"
Inventory.PickupMessage "$TXT_REPORT" // "You picked up the report."
States
{
Spawn:
TOKN A -1
Stop
}
}