|
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
|
Junk
|
Actor type
|
Gibs
|
Game
|
(Strife)
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DoomEd Number
|
None
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Class Name
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Junk
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Classes: Meat→Junk
A decorative gib actor spawned by A_TossGib if called on a non-bleeding actor.
ACTOR Junk : Meat
{
States
{
Spawn:
JUNK A 700
Stop
JUNK B 700
Stop
JUNK C 700
Stop
JUNK D 700
Stop
JUNK E 700
Stop
JUNK F 700
Stop
JUNK G 700
Stop
JUNK H 700
Stop
JUNK I 700
Stop
JUNK J 700
Stop
JUNK K 700
Stop
JUNK L 700
Stop
JUNK M 700
Stop
JUNK N 700
Stop
JUNK O 700
Stop
JUNK P 700
Stop
JUNK Q 700
Stop
JUNK R 700
Stop
JUNK S 700
Stop
JUNK T 700
Stop
}
}