|
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Castle key
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Actor type
|
Key
|
Game
|
(Hexen)
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DoomEd Number
|
8200
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Class Name
|
KeyCastle
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Classes: Inventory→Key→HexenKey→KeyCastle
Castle key. The only Hexen key without a SpawnID.
ACTOR KeyCastle : HexenKey
{
Inventory.Icon KEYSLOTB
Inventory.PickupMessage "$TXT_KEY_CASTLE" // "CASTLE KEY"
States
{
Spawn:
KEYB A -1
Stop
}
}