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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Castle key
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Actor type
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Key
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Game
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(Hexen)
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DoomEd Number
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8200
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Class Name
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KeyCastle
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Classes: Inventory→Key→HexenKey→KeyCastle
Castle key. The only Hexen key without a SpawnID.
ACTOR KeyCastle : HexenKey
{
Inventory.Icon KEYSLOTB
Inventory.PickupMessage "$TXT_KEY_CASTLE" // "CASTLE KEY"
States
{
Spawn:
KEYB A -1
Stop
}
}