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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do NOT need to copy that actor, since it is already defined.
- In fact, it's not just useless, it will cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
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Fire key
|
Actor type
|
Key
|
Game
|
(Hexen)
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DoomEd Number
|
8033
|
Class Name
|
KeyFire
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Spawn ID
|
88
|
Identifier
|
T_FIREKEY
|
Classes: Inventory→Key→HexenKey→KeyFire
Fire key.
ACTOR KeyFire : HexenKey
{
Inventory.Icon KEYSLOT4
Inventory.PickupMessage "$TXT_KEY_FIRE" // "FIRE KEY"
States
{
Spawn:
KEY4 A -1
Stop
}
}