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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Ethereal axe
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Actor type
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Explosive
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Game
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(Heretic)
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DoomEd Number
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None
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Class Name
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KnightAxe
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Spawn ID
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127
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Identifier
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T_KNIGHTAXE
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Classes: KnightAxe
→RedAxe
A spinning axe, glowing with green light, tossed by undead warriors. Its trajectory can be affected by wind, current, and other types of "conveyor belt" sectors, a phenomenon easy to notice in the large secret area of E1M1 in Heretic.
ACTOR KnightAxe
{
Radius 10
Height 8
Speed 9
FastSpeed 18
Damage 2
Projectile
-NOBLOCKMAP
-ACTIVATEIMPACT
-ACTIVATEPCROSS
+WINDTHRUST
+THRUGHOST
DeathSound "hknight/hit"
States
{
Spawn:
SPAX A 3 Bright A_PlaySound("hknight/axewhoosh")
SPAX BC 3 Bright
Loop
Death:
SPAX DEF 6 Bright
Stop
}
}