|
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
|
Large zorch pack
|
Actor type
|
Ammo
|
Game
|
(Chex)
|
DoomEd Number
|
2049
|
Class Name
|
LargeZorchPack
|
Classes:Actor→Inventory→Ammo→Shell→LargeZorchPack
This actor needs a description.
ACTOR LargeZorchPack : Shell
{
Inventory.PickupMessage "$GOTLARGEZORCHERPACK" // "Picked up a large zorcher pack."
Inventory.Amount 20
States
{
Spawn:
SBOX A -1
Stop
}
}