|  | Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why: This actor is already defined in GZDoom, there's no reason to define it again.In fact, trying to define an actor with the same name will cause an error (because it already exists).If you want to make your own version of this actor, use inheritance.Definitions for existing actors are put on the wiki for reference purpose only.
 | 
| Leaf2 | 
| Actor type | SFX | Game |  (Hexen) | 
| DoomEd Number | None | Class Name | Leaf2 | 
 
Classes: Leaf1→Leaf2
This actor needs a description.
ACTOR Leaf2 : Leaf1
{
  States
  {
  Spawn:
    LEF2 ABC 4
    LEF2 D 4 A_LeafThrust
    LEF2 EFG 4
    LEF2 H 4 A_LeafThrust
    LEF2 I 4
    LEF2 AB 4
    LEF2 C 4 A_LeafThrust
    LEF2 DEF 4
    LEF2 G 4 A_LeafThrust
    LEF2 HI 4
    Stop
  }
}