Classes:LightningFloor

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Lightning
Actor type Explosive Game MiniHexenLogoIcon.png (Hexen)
DoomEd Number None Class Name LightningFloor


Classes: LightningLightningCeilingLightningFloor
This actor needs a description.

DECORATE definition

ACTOR LightningFloor : LightningCeiling
{
  -CEILINGHUGGER
  +FLOORHUGGER
  RenderStyle Add

  action native A_LastZap();

  States
  {
  Spawn:
    MLFX E 2 Bright A_LightningZap
    MLFX FGH 2 Bright A_LightningClip
    Loop
  Death:
    MLF2 F 2 Bright A_LightningRemove
    MLF2 GHIJKLM 3 Bright
    ACLO E 20
    MLF2 NO 3 Bright
    MLF2 P 4 Bright
    MLF2 QP 3 Bright
    MLF2 Q 4 Bright A_LastZap
    MLF2 POP 3 Bright
    MLF2 P 1 Bright A_HideThing
    Goto Super::Death+19
  }
}