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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Fly
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Actor type
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SFX
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Game
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(Hexen)
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DoomEd Number
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112
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Class Name
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LittleFly
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Classes: LittleFly
A fly from the retail beta of Hexen which buzzes around corpses. The sprites are included with ZDoom.
ACTOR LittleFly
{
+NOBLOCKMAP
+NOGRAVITY
+CANPASS
Speed 6
Radius 5
Height 5
Mass 2
ActiveSound "FlyBuzz"
action native A_FlySearch();
action native A_FlyBuzz();
States
{
Spawn:
TNT1 A 20 A_FlySearch // Invisible when not flying
Loop
Buzz:
AFLY ABCD 3 A_FlyBuzz
Loop
}
}