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Nuvolabomb.png Warning: The feature described on this page has been deprecated, and will no longer be supported or updated by the GZDoom developers. While some functionality may be retained for the purposes of backwards-compatibility, authors are strongly discouraged from utilizing this feature in future projects. Compatibility with future GZDoom versions is not guaranteed.

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Lower stack thing
Actor type Map spot Game MiniZDoomLogoIcon.png (ZDoom)
DoomEd Number 9078 Class Name LowerStackLookOnly

Classes: SkyViewpointStackPointLowerStackLookOnly

The lower stack thing is used to make stacked sectors. It goes into the lower stack sector. It takes one argument, the opacity of sector: 0 is invisible, 255 is fully opaque. It is to be used with a UpperStackLookOnly with the same TID, and both sectors should have the same shape and size.

Thing based sector stacks should no longer be used. A more robust method to define them exists with Sector_SetPortal

DECORATE definition

ACTOR LowerStackLookOnly : StackPoint {}