||Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
The Mage's starting weapon, the Sapphire Wand fires an extremely fast projectile that rips through enemies, although deals low damage.
ACTOR MWeapWand : MageWeapon
MWND A 1 A_Raise
MWND A 1 A_Lower
MWND A 1 A_WeaponReady
MWND A 6
MWND B 6 Bright Offset(0, 48) A_FireCustomMissile("MageWandMissile")
MWND A 3 Offset(0, 40)
MWND A 3 Offset(0, 36) A_ReFire