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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Mace spheres
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Actor type
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Ammo
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Game
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(Heretic)
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DoomEd Number
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13
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Class Name
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MaceAmmo
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Spawn ID
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35
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Identifier
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T_WIMPYMACEAMMO
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Classes: Inventory→Ammo→MaceAmmo
→MaceHefty
Small pile of twenty mace spheres for the firemace.
ACTOR MaceAmmo : Ammo
{
Inventory.PickupMessage "$TXT_AMMOMACE1"
Inventory.Amount 20
Inventory.MaxAmount 150
Ammo.BackpackAmount 20
Ammo.BackpackMaxAmount 300
Inventory.Icon "INAMLOB"
States
{
Spawn:
AMM1 A -1
Stop
}
}