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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Firemace sphere
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Actor type
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Explosive
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Game
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(Heretic)
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DoomEd Number
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None
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Class Name
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MaceFX1
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Spawn ID
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154
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Identifier
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T_NOGRAVITYMACEBALL
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Classes: MaceFX1
→MaceFX2
→MaceFX3
The most common of the firemace's projectiles, it also serves as a base class for its large and small spheres. Unlike the other firemace spheres, it is not affected by gravity when spawned, until its first A_MacePL1Check.
ACTOR MaceFX1
{
Radius 8
Height 6
Speed 20
Damage 2
Projectile
+THRUGHOST
BounceType "HereticCompat"
SeeSound "weapons/maceshoot"
Obituary "$OB_MPMACE"
action native A_MacePL1Check();
action native A_MaceBallImpact();
States
{
Spawn:
FX02 AB 4 A_MacePL1Check
Loop
Death:
FX02 F 4 Bright A_MaceBallImpact
FX02 GHIJ 4 Bright
Stop
}
}