Classes:MaceFX3

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Small firemace sphere
Actor type Explosive Game MiniHereticLogoIcon.png (Heretic)
DoomEd Number None Class Name MaceFX3
Spawn ID 155 Identifier T_BOUNCYMACEBALL


Classes: MaceFX1MaceFX3

The firemace's secondary projectiles, spawned when a large mace sphere bounces.

DECORATE definition

ACTOR MaceFX3 : MaceFX1
{
  Speed 7
  Damage 4
  -NOGRAVITY
  Gravity 0.125
  States
  {
  Spawn:
    FX02 AB 4
    Loop
  }
}